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Car spawn scum map plus#
Plus these players kill the ones that respawn, that means that generally they no longer have spawn points and have to go back to the hangar, the spanwcamper don't face retaliation and give a huge advantage to his team. Maps are small and badly designed for most with large open spawns, maps with only one spawn area, etc. There is also the problem that spawncamping is too easy. Who deserves to win, players playing the objectives or the one that avoid any combat to get vulnerable targets in their spawn ? Flanking is ok and is part of the game, otherwise light tanks would have no purpose, but this is too far imo, this gameplay should not be rewarded. It feels good to counter them but it still is boring and i understand why nobody want to play like this. The problem is that watching for the flanks is not engaging at all, I like to counter these players that hug the edge and focus on spawn kill, but it's boring, you don't contribute to the game you just wait in ambush to get 1 kill or 2, sometimes 0. ) Spawnzone with autokillzone for enemys (again) - with the rework of the Spawnzone in which the spawned vehicles cannot be attacked from outside the spawn from other groundvehicles (no line of sight possible) + there need to be some sort of "advanced Ticketbleed" if no friendly Groundunit is outside of the "save" Spawnarea to prevent "Camping in own Spawn", which also solves the ticketbleed problem if there is only 1 enemy aircraft left in the air (or airfield). ) Maps + their Spawns need to be reworked, that they cannot be attacked by Groundunits or at least not across the whole map -> no Line of sight outside the Spawnarea (Hello Middle East). > at least the Spawnprotection need to be gone with the first Shot fired, the Turret being move or something like that. "Hello Chopper 10km range, i just spawned and u can do nothing against me"). ) Spawnprotection needs to be gone - especially for Missile AAA, which is really broken (Random Missle AAA is like. ) Bigger Maps would prevent fast Spawn rushing, and a fast "re-rush" after a Death (which is even more important) Most of the maps arent suited for BR´s higher than BR 5.7, especially BR >8.7. There wouldnt be a problem with Spawncamping if the maps would be set up correctly.
Car spawn scum map free#
There's no skill in hiding behind a spawn killing people as they just spawn in with no way of defending themselves, even when they know there's a camper the protection timer might not be long enough to allow them to get their turret around in time, Gaijin made a red zone of death in the spawns for this reason but there's still a lot of maps where you can manage to get around it to a point where you're behind the spawn but able to stay out of the zone and rack up the free kills even while their team losses on caps they'll just sit there because they're only interested in free kills, games next to always have some way of protecting spawns by having them move around or having them in an off limits area that is safe from fire but because of the failure to initially implement good protection in War Thunder many grew fat off doing nothing but spawn camping and will defend it to the death especially with that awful excuse of "it's war" it's a game and so fairness in gameplay should always be a priority why else would we have the attempt at separating vehicles by BR, it's not fun or enjoyable to get killed against something you never had a single chance against especially with how you're pushed by the game to get shots out and get activity to get RP to get your vehicle up to competitive performance, as the op says when the enemy is waiting outside your spawn it's different as you've at least got a chance to move and drive out to fire on the enemy and actually fight whereas getting killed right from behind as you've just spawned in gives you 0 opportunity to do anything
